User:Weltall 7/XML Toolbox

This is my Toolbox for creating pieces. Please do not change anything in here without reason.

All XML Elements
             <otherCollided side="" typeFilter="type" minForce="num" onlyLoose="bool"></otherCollided> <otherSighted maxDist="meters" angleOffset="angle" type="type"></otherSighted> <randomInterval shortInterval="secs" longInterval="secs"></randomInterval> <regularInterval interval="secs"></regularInterval> <addAng angle="angle;0=random"/> <addLife livesAwarded="int"/> <awardScoreOfOther scoreOnce="bool" typeFilter="type"/> <destroyOther/> <destroySelf forceDestroy="bool"/> <emitPFX sourcePixelsPerMeter="pxls/meter" lifetime="R(secs,secs)" quantity="R(int,int)" scale="R(%,%) to R(%,%)" color_r="R(%,%) to R(%,%)" color_g="R(%,%) to R(%,%)" color_b="R(%,%) to R(%,%)" velocity="R(meters/sec,meters/sec)" inheritRotation="bool" inheritMomentum="bool" angleOffset="R(angle,angle)" resistance="R(num,num)" gravity="bool" visualURL="URL" alpha="R(%,%) to R(%,%)" vAngle="R(angle/sec,angle/sec)" xOffset="R(meters,meters)" yOffset="R(meters,meters)"/> <explode typeFilter="type" blastRadius="meters" killRadius="meters" destroySelf="bool" blastImpulse="newton"/> <faceMoveDir/> <lookAtTarget secondaryDisplayLayerOnly="bool" turnSpeed="angle/sec"/> <moveToMouse groundHug="bool" absoluteForce="bool" movePower="" minDist="meters"/> <moveToTarget groundHug="bool" absoluteForce="bool" movePower="" minDist="meters"/> <oscillate range="meters" pauseTime="secs" moveSpeed="meters/sec" offsetAng="angle"/> <playAnim animLabel="string"/> <pullTarget speed="meters/sec"/> <regulateSpeed min="meters/sec" max="meters/sec"/> <scoreSelf scoreOnce="bool"/> <shoot projectile="projectile|ID" xOffset="meters" yOffset="meters" angleOffset="angle" vAngle="angle/sec" impulse="newton" reloadTime="secs" angleInaccuracy="angle" rangeOfMaxImpulse="" onePerLife="bool" angleAtTarget="bool" inheritMomentum="bool" inheritGoalStatus="bool" rotateChild="bool"/> <targetOther/> <targetTypeNearest targetType="type" needsLOS="bool" mustBeDestroyable="bool"/> <teleportOther/> <threeTouch/> <thrust groundHug="bool" impulse="newton" speedLimit="meters/sec" onePerLife="bool" forceAsAbsoluteVel="bool" absoluteAng="bool" offsetAng="angle" rangeOfMaxImpulse=""/> <thrustOther velocity="meters/sec" offsetAng="angle"/> <warpPlayer/> <wrapPosition hWrap="bool" vWrap="bool"/> <yankOther force="newton" offsetAng="angle" maxDist="meters"/>

Conditions
mustBeGrounded="true" mustBeAirborne="true" notStopped="true" notMoving="true" movingUp="true" movingDown="true" movingLeft="true" movingRight="true" facingUp="true" facingDown="true" facingLeft="true" facingRight="true" notRising="true" notLateral="true" fireOnce="true" compassDirection="" afterDelay=""

emitPFX
<emitPFX sourcePixelsPerMeter="pxls/meter" lifetime="R(secs,secs)" quantity="R(int,int)" scale="R(%,%) to R(%,%)" color_r="R(%,%) to R(%,%)" color_g="R(%,%) to R(%,%)" color_b="R(%,%) to R(%,%)" velocity="R(meters/sec,meters/sec)" inheritRotation="bool" inheritMomentum="bool" angleOffset="R(angle,angle)" resistance="R(num,num)" gravity="bool" visualURL="URL" alpha="R(%,%) to R(%,%)" vAngle="R(angle/sec,angle/sec)" xOffset="R(meters,meters)" yOffset="R(meters,meters)"/> assets/gameAssets/destroy_particle.png

assets/gameAssets/donut_particle.png

assets/gameAssets/photon_particle.png

assets/gameAssets/rocket_particle.png

assets/gameAssets/smoke_particle.png

add to visual to make text
type="text" text="" size="22" font="Arial"

empty piece
<object name="" type="" instructions="" score="" color="0x000000" alpha="1"> <shape decor="true" destroyable="true" invisCollision="true" climbable="true"> <box x="" y="" width="" height=""/> <visual type="" priority="" sourcePixelsPerMeter="80"/> <physics friction="" bounciness="" anchored="true" density="1" solid="true" angularDeceleration="0" deceleration="0" angleLock="true" gravity="true" collisionSoundURL="" collisionSoundPriority="" source="perimeter"/>