Iso Amazon

XML
                <always notMoving="true" compassDirection="E"> <playAnim animLabel="idleDownRight"/> <always notMoving="true" compassDirection="W"> <playAnim animLabel="idleDownLeft"/> <always notMoving="true" compassDirection="SE"> <playAnim animLabel="idleDownRight"/> <always notMoving="true" compassDirection="SW"> <playAnim animLabel="idleDownLeft"/> <always notMoving="true" compassDirection="NE"> <playAnim animLabel="idleUpRight"/> <always notMoving="true" compassDirection="NW"> <playAnim animLabel="idleUpLeft"/> <always notStopped="true" compassDirection="S"> <playAnim animLabel="movingDown"/> <always notStopped="true" compassDirection="N"> <playAnim animLabel="movingUp"/> <always notStopped="true" compassDirection="E"> <playAnim animLabel="movingDownRight"/> <always notStopped="true" compassDirection="W"> <playAnim animLabel="movingDownLeft"/> <always notStopped="true" compassDirection="SE"> <playAnim animLabel="movingDownRight"/> <always notStopped="true" compassDirection="SW"> <playAnim animLabel="movingDownLeft"/> <always notStopped="true" compassDirection="NE"> <playAnim animLabel="movingUpRight"/> <always notStopped="true" compassDirection="NW"> <playAnim animLabel="movingUpLeft"/> <keyPress key="UP" extraKey="W" action="WhileDown"> <thrust impulse="0.25" onePerLife="false" offsetAng="90" absoluteAng="true"/> </keyPress> <keyPress key="DOWN" extraKey="S" action="WhileDown"> <thrust impulse="0.25" onePerLife="false" offsetAng="-90" absoluteAng="true"/> </keyPress> <keyPress key="RIGHT" extraKey="D" action="WhileDown"> <thrust impulse="0.5" onePerLife="false" offsetAng="0" absoluteAng="true"/> </keyPress> <keyPress key="LEFT" extraKey="A" action="WhileDown"> <thrust impulse="0.5" onePerLife="false" offsetAng="180" absoluteAng="true"/> </keyPress> <keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="NW"> <playAnim animLabel="shootUpLeft" blockAnim="true"/> <shoot projectile="Big Melee" xOffset="-0.1" yOffset="-1.0" impulse="0.0" angleOffset="180" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="-0.1" yOffset="-0.6" impulse="0.0" angleOffset="180" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="-0.7" yOffset="-0.7" impulse="0.0" angleOffset="180" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="-1.0" yOffset="-0.1" impulse="0.0" angleOffset="180" inheritMomentum="true" reloadTime="0.1"/> </keyPress> <keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="NE"> <playAnim animLabel="shootUpRight" blockAnim="true"/> <shoot projectile="Big Melee" xOffset="0.1" yOffset="-1.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.1" yOffset="-0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.7" yOffset="-0.7" impulse="0.0" angleOffset="180" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="1.0" yOffset="-0.1" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> </keyPress> <keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="SW"> <playAnim animLabel="shootDownLeft" blockAnim="true"/> <shoot projectile="Big Melee" xOffset="-1.0" yOffset="0.1" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="-0.7" yOffset="0.7" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="-0.1" yOffset="1.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="-0.1" yOffset="0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> </keyPress> <keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="W"> <playAnim animLabel="shootLeft" blockAnim="true"/> <shoot projectile="Big Melee" xOffset="-1.0" yOffset="0.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="-0.6" yOffset="0.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="-0.7" yOffset="-0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="-0.7" yOffset="0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> </keyPress> <keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="SE"> <playAnim animLabel="shootDownRight" blockAnim="true"/> <shoot projectile="Big Melee" xOffset="1.0" yOffset="0.1" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.7" yOffset="0.7" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.1" yOffset="1.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.1" yOffset="0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> </keyPress> <keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="E"> <playAnim animLabel="shootRight" blockAnim="true"/> <shoot projectile="Big Melee" xOffset="1.0" yOffset="0.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.6" yOffset="0.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.7" yOffset="-0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.7" yOffset="0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> </keyPress> <keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="N"> <playAnim animLabel="shootUp" blockAnim="true"/> <shoot projectile="Big Melee" xOffset="-0.6" yOffset="-0.9" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.6" yOffset="-0.9" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.0" yOffset="-1.1" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.0" yOffset="-0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> </keyPress> <keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="S"> <playAnim animLabel="shootDown" blockAnim="true"/> <shoot projectile="Big Melee" xOffset="-0.6" yOffset="0.7" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.6" yOffset="0.7" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.0" yOffset="1.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> <shoot projectile="Big Melee" xOffset="0.0" yOffset="0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/> </keyPress> <onDestroyed> <emitPFX lifetime="R(1,2.0)" quantity="30" scale="R(1,2) to 0.0" color_r="R(0.4,0.6)" color_g="R(0.4,0.6)" color_b="R(0.4,0.6)" inheritMomentum="true" resistance="R(0,0.05)" sourcePixelsPerMeter="40" velocity="R(0.5,1.5)" angleOffset="R(-100,-80)" gravity="false" visualURL="assets/gameAssets/destroy_particle.png" inheritRotation="false" alpha="1.0 to 0.0" vAngle="0" xOffset="R(-.25,.25)" yOffset="R(-1.0,0.2)"/> </onDestroyed>